![]() Running OpenGL Extensions Viewer 4.x also displays that I'm using Intel HD Graphics 3000, supporting OpenGL <= 3.1, which is consistent with my theory regarding power saving. Why is my machine trying to render OpenGL 3.3 using my onboard graphics chipset (Intel HD Graphics 3000, which only supports OpenGL 3.1) instead of using my dedicated graphics card (GeForce 520M, which supports OpenGL 4.x) I think this has something to do with power saving. How to check OpenGL version To verify the supported OpenGL versions of the graphic card: Download and install OpenGL Extensions Viewer (free of charge). I checked the Readme. I know they are working because if I right-click my desktop I get a context menu for nVidia Control Panel. As I understand, this is caused by lack of support for OpenGL 3.3. 4) If an OpenGL driver update is available, check its box and click Install Updates on the right side of the software window. I checked Intel Graphics Command Center and OpenGL Extensions Viewer 6, and it reported that the supported OpenGL version in my system was 1.1.0, which is an extremely old version. Note: I have newly updated nVidia drivers, installed as of yesterday. and position for savestate thumbnails vs imageviewer MENU/OZONE: Removed. Why is my machine trying to render OpenGL 3.3 using my onboard graphics chipset (Intel HD Graphics 3000, which only supports OpenGL 3.1) instead of using my dedicated graphics card (GeForce 520M, which supports OpenGL 4.x)? I think this has something to do with power saving. Send Debug Info stuff is removed as much as possible without breakage due to. Manually remove OpenGL Extensions Viewer on the Mac Option one: find the apps uninstaller to remove itself Option two: remove it manually to the Trash. Changelog: 6.3.8 - Latest Version () - Updated DirectX 12 and Shader Model detection (up to 6.7) - Other bug fixes and improvements. The extension registry is maintained by SGI and contains specifications for all known extensions, written as modifications to the appropriate specification documents. GlfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE) Ĭause my glfwCreateWindow() call to return null.Īs I understand, this is caused by lack of support for OpenGL 3.3. DESCRIPTION: A reliable software which displays useful information about the current OpenGL 3D accelerator and new Vulkan 3D API. Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors. GlfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3) The following lines: glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3) I'm following an OpenGL tutorial series at, but have run into a problem:
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